Robosoft Games presents "Low-Poly 3D Model of Human Anatomy for Mobile Games and Apps with Inverse Kinematics Animation"

Low-Poly Anatomy Man (created using pure 3D Modelling) (< 100k polys)

Anatomy Man (created using 3D Modelling and Sculpting) (> 100k polys)

- "Ancient Chinese Warrior". Fully UV Texture-Mapped and Sculpted Human Model with Clothes (used Shrinkwrap modifier) and Inverse Kinematics Rigging Animation with Cloth simulation (261k polys packed and up to 5M polys unpacked after 2 subdivisions)

This is a low-poly 3D model of a Male Human Anatomy created using the Blender 3D Modelling Tool. The model has an applied Subdivision modifier (around 100k polys) and UV Textures (for the skin). The goal of thie project is to create a realistic-enough 3D human model (that can be easily modified) to be used in 3D animation or mobile games (e.g. Android or iOS).

One of the major issues addressed is establishing the correct minimal and editable mesh contour cage and correct subdivision projection to achievable a realistic 3d model with a low enough poly count for an acceptable fast frame-rate for mobile apps or games.

Two modelling techniques were used: Pure Box Modelling and a Hybrid Approach of Box Modelling combined with Sculting

Feel free to use Anatomy Man for your own projects, games or apps! Please give credit to Robosoft Games if you can. Thanks!

DOWNLOAD:

Download the OBJ files and Blender Project for Anatomy Man here!

Package includes
- Naked Human Model
- Naked Human Model with Sculpting Layer Applied
- "Ancient Chinese Warrior". Fully UV Texture-Mapped and Sculpted Human Model with Clothes (used Shrinkwrap modifier), editable mesh contour cage, and Inverse Kinematics Rigging Animation with Cloth simulation (261k polys packed and up to 5M polys unpacked after 2 subdivisions)

Google Drive Link

Copyright 2017 Robosoft Games